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Play locally
Two-player hotseat on one machine, with all 295 Edition One cards. Each seat gets a randomised 40-card Stack in the rulebook's recommended prototype shape. The engine runs the complete card pool, turn structure, Buffer and resource burn, costs, targeting, clash and state checks. Released play is fully scripted: no assisted cards and no free-form table edits.
The same 295 cards with a modern turn: your Resource pool grows by one every turn and refills by itself, you play and attack in one Build window, and an attack goes straight at an Avatar or the opponent. No blocking, no Queue, no burn. A game runs about eight turns. The one-page rules are in Fast rules (F1.0).
Or play across the table
One referee runs the rules and deals both seats; every play travels over a socket, and only the invite, the accept and the signed result ever touch a relay. NIP-07 sign-in is required for every online seat; local hotseat still works without an extension.